![]() ![]() (note: these fixes do not apply if the bugs are already in the save) * Ground battle: Heavy units waiting in orbit have the mechanized assault bonus displayed if they are on the attacking side * Disable pirates' accessibility bonus condition pending review (it may flatten prices in the sector too much) This tells Nexerelin where to spawn the player at start. Edit this copy to contain your faction(s) (and only yours the other factions should remain in Nexerelin's master copy).Ĭopy corvus_spawnpoints.csv in the same way and have the file contain appropriate entries for your faction. Then make a copy of data/config/exerelinFactionConfig/mod_factions.csv in your mod. See this page for details on the various tags and what they do. Actually, copypaste one of the existing ones, like Templars, because it’s faster that way. Open data/config/exerelinFactionConfig and make a. If you don't want to import Nexerelin as a library, you can check for random sector at the new game stage by checking if Corvus (or some other vanilla system/planet) exists.īe careful with any code that targets a specific planet or star system by name! Make sure you disable it in non-Corvus mode, and don't assume a given planet will always belong to its original owner. New MySectorGen().generate(Global.getSector()) If (!haveNexerelin || SectorManager.getManager().isCorvusMode()) Public class MyModPlugin void onNewGame()īoolean haveNexerelin = Global.getSettings().getModManager().isModEnabled("nexerelin") (note: add needed files and csv entries in your own mod, so you don't need a new Nexerelin release before your mod becomes Nexerelin compatible) How do I make my mod compatible with Nexerelin? Open its faction config in data/config/exerelinFactionConfig and set the playable tag to false. How do I disable a vanilla faction from interacting with the invasions, diplomacy and such? Note that pirate-type factions (including Luddic Path) are not counted for victory conditions with default config settings. Story victory: Complete the Galatia Academy quest.Diplomatic victory: You are friendly or better with every faction.Conquest victory: Your faction or alliance controls a simple majority of the total market size in the sector, or two-thirds of the heavy industries (not weighted by size).It is essentially a reimplementation of Zaphide's project (and in fact uses it as a codebase), but updated for new Starsector versions. This is my personal fork of Exerelin, given its own thread because I wanted to be able to maintain my own OP. Befriend pirates to lower the effects of their activity on your colonies.Begin your journey with a range of starting factions and ships.Play in a randomly generated Sector, or travel the star systems seen in vanilla and other mods.Construct remote outposts to aid exploration. ![]() Browse the Prism Freeport for rare and pricey ships.Turn in prisoners for reputation or cash.Bring aid to troubled worlds to keep them from decivilization.Pay tribute for the right to infringe on factions' territory.Requisition fleets from your colonies to carry out tasks.Use operatives to subvert other factions to your own ends.Mine planets and asteroids for useful resources for trade, or some treasure.Planet descriptions can change as territory is won and lost (in development).Alliances offer mutual assistance in times of war.Join a faction to gain useful support and represent them in war and peace, or start your own.Diplomacy events see faction relationships changing over time.Factions will wage war against each other and try to conquer their enemies.Only provided here for convenience, not quality-checked or otherwise endorsed. Having problems? Visit the Mod Troubleshooting Guide! Open Suffix to craft x% increased Trap Throwing Speedįor your Abyss Jewel obtain a Jewel that has x% chance to gain Phasing for 4 seconds on Kill and if it's not too expensive get a +20 to maximum Life roll as well.Make sure to delete your old Nexerelin folder before installing a new full version!.Purchase Stygian Vise or craft once with Essences for the following modifiers: Open Prefix to craft Life (or get 1 Elemental Resistance with a 50+ Life roll and craft a Resistance).30+ to Strength (if you still need it from gear).Finish this with a Gain x% of Physical Damage as Extra Chaos Damage Craft.30+ Strength or Intelligence (if you still need some on your gear).If you don't get it here or your Body Armour, you need to get a 12-14% roll on your Gloves or boots. 16% chance to Suppress Spell Damage (Unless you rolled this on your Body Armour.On this Shield, roll until you obtain the following modifiers: Purchase or Essence Craft on a Spiked Shield Base that has the Implicit +5% chance to Suppress Spell Damage. Milestone 4 - Shield, 2nd Ring and Stygian Vis e
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